For Day 11, Connie, CJ and I played our copy of Category 5. It is a card game for 2-10 players ages 10 and up and takes about 45 minutes. According to Board Game Geek It is one of those games where you do NOT want to score. Rather than explain the game myself, Board Game Geek does a much better job:
To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that’s below the card’s number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.
In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends.
In writing this entry, I’ve learned from the game’s entry on Board Game Geek that this same game is published under many other names in several languages. The card art is different and the theme is changed, but the game play is essentially the same: You don’t want points. There is even a Doctor Who version.
We simply played until we could no longer deal an evenly dealt number of cards which makes for a little shorter game. It is normally played until someone scores over 74 points and the player with the lowest score wins.
As I said above, the game uses a hurricane motif on the cards. Pictures of hurricane warning flags denote the card values and historical examples of past hurricanes of that category are listed on the card for “flavor.” I pitch the game as educational based on the historical examples to justify playing it.